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Letzte Einträge:

11.06.24 ( 20:37:42 )
Itch.io Onslaught

28.06.21 ( 02:59:30 )
The Finish Line!

03.11.20 ( 20:38:58 )
Rest in Peace, Flash!

31.05.20 ( 12:57:38 ) - Onslaught Milestone 2 #coding

Hey :)

Last time I wrote how happy I am with the progress - but what am I now, seeing that I made the progress of 2 years of Unreal Engine development just in about one MONTH in Java? - I am beyond happy, sometimes I think this is a dream :D


Here is the latest DevLog update which shows the current progress, basically I am beyond the point I was when I abandoned Unreal Engine and I started implementing the GUI which was not possible for me to begin to tackle in Unreal, but in Java it works just fine... Mouse events, Keyboard events, animation, rotation, fading in and out, I got it all...



Last time I mentioned that the last big hurdle to take is the relative positioning of MovieClips inside each other. This has been a week worth of hacking but it works 100% - the things you see in the bottom are inside a container that is set to be at the bottom, and the turret parts are all positioned relatively to the turret position, not absolutely.

Some things are being drawn absolutely which is why I had to (I needed this anyway) implement functions to get a MovieClips relative position to absolute position and vice versa. This is handy for many reasons, and makes what you see possible.

Somehow I hate my old self for being so proud of the achievements I had in Unreal and being fed up with Java so that I would not give it a good enough shot... but now more than ever I am determined to finish this port, and I believe it will be done. Here is a progress page that I am updating every time I am porting a class [at the end of the day] - Onslaught Porting Progress, it really came a long way in just about a month.

Hope that you stay safe and healthy!

Stay awesome!

Chris / SLiPCoR